Wednesday, 9 February 2011

3rd year Professorial brief project

My 3rd year was split into 2 major project, the first of which was a professional brief set by animation company RJDM.  The project brief was to create a short character based animation of my choice.  

My idea was to create a funny dating profile video a bit like the intros you would see on television programmes like "Blind Date", where in it you would be introduced to my one and only character Hammish Magoo, through out the dating profile the voice over would be telling us about Hammish's, speaking highly of him but then turning on him and letting out a few secrets of Hammish that would not help him acquire a date. 

Hammish posed in some of the stances he would be in during the animation

FACIAL EXPRESSIONS
The facial expressions were very important to the animation as they would be the only way for my character to convey and feelings 


Some of the character influences I had looked at during the design phase

Final design of Hammish


3D character model of Hammish using Autodesk Maya



2nd Year Character Design Project

During my 2nd year one of the major projects was to design a character. We each picked out character descriptions from a hat and then had to proceed with designing them from scratch, throughout ,it was important to make sure that character was not just a simply a character for the here and now but that it had a past or a history and so acted in a certain way for a reason and mannerisms were not just there for the sake of it but because of a previous event perhaps.  

                                        MY CHARACTER A 1930'S BLIND STUNT PILOT

                                        
                                                                    INITIAL SKETCHES


FACIAL AND COSTUME DESIGN

FINAL DESIGN



Once we had come with a character and a design  that we were happy with next step was make a model of the character with plasticine, because the next step after that would be to make a 3d computer generated character using Autodesk Maya with the aid of the 3d plasticine model. 



After the plasticine model was made the computer 3d modelling began although I had modelled in Maya before this was the first attempt at creating a character that would have a full human skeleton rig, so that I would be able to animate everything from head to toe.  


Using the eventually successfully made computer generated character I then had to successfully make a a short animation that would focus mainly on the face of the character more to the point the mouth as I had to try and master the art of lip-synch, I had to find a short sound clip and come with a 20 sec animation. 




First year 3d animation project

These are some pictures of my first attempt at modelling and eventually animating in 3d.  through out the process I was able to become familiar with  various software such as Adobe Photoshop, Premier and Autodesk Maya.

A quick synopsis of the story of the animation is that there is a rubber that is obsessed with correcting mistakes that he can rub out,  so one day he peers out of the pencil case to see if there is anything that needs correcting and sees this paper with errors made on it and tries to jump out of the pencil case, but the case has other ideas, so every time the rubber jumps out the pencil case slides under and catches him. The pencil case then tricks the rubber into jumping over the edge of the desk into the dark depths of the bin below


INIIAL SKETCHES

MODELLING TH E ENVIRONMENT AND THE CHARACTERS


FINAL RENDERS FROM THE ANIMATION